Buenos días gente.
Bueno, pues aquí explicaré en que consiste este farmeo, que consigues y que puedes hacer con las cosas que consigas.
Empecemos, en Manantiales de Bergen, saliendo fuera de la ciudad hay una zona llamada "Terraza de Nebo", los enemigos que hay en esa zona son los "muertos vivientes" que favorecen de usar a los monjes 600, monjes 55, nigromante 55 e incluso hipnotizar 55.
A todo esto, me gusteria comentar un poco que sueltan estos "muertos vivientes".
- Pues sueltan Emblemas de orr viejos, para que sirven? Buenos, pues los emblemas de orr viejos sirven para cuando sea el evento de Hallowen, se intercanvian los emblemas de orr viejos por puntos de alcohol, dulce y fiesta. O también esta la possibilidad de la gente que no le interese sacar estos titulos o ya los haya conseguido de poder vender los emblemas. Se suelen vender en grupo de 250, que denominamos por el nombre de "Stack".
Ahora mismo un "Stack" de emblemas de orr viejos valdria 10k mas o menos, pero yo me los guardo para el dia de Hallowen, que entonces cada "Stack" vale entre 20-25k.
- También sueltan una gran cantidad de dorados, que puedes hacer con ellos? Pues puedes indentificarlos para aumentar tu título de sabiduria, despues extraer los mods que tiene ( si hay alguno bueno ) y venderselo a la gente en kamadan o donde sea. Aunque también lo que se puede hacer, es no indentificar los dorados y vender 7 dorados no indentificado a mas o menos 3,5-4k.
- Otra cosa que caen son las vestimentas de color azules, moradas y doradas. Que conseguimos en indentificar estas vestimentas? Pues aquí esta lo que te puede subir bastante el dinero. Al identificar las vestimentas siempre o casi siempre obtenemos runas + insignias, entonces nos vamos a la sala del clan, Arco de León, Kamadan o Kaineng y empezamos a mirar que runas nos han tocado y comparando el precio en el mercader de runas. Entonces las runas mas caras que se podria empezar a ser a partir de 400 de oro. Si vais con un inventario lleno de vestimentas con runas y dorados, podeís salir con mas de 15-20k.
- Y por ultimo también se puede conseguir huesos, muchos huesos, y pilas de polvo brillante que suelen soltar de vez en cuando.
Dicho esto pondre las builds de las profesiones que he dicho anteriormente con las que se podia farmear esta zona.
Monje 600.
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| | Monk / No Profession | 12 + 1 + 1 Protection Prayers 12 + 1 Divine Favor
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 Nightfall PvE only | Shield of Absorption Enchantment Spell. For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers) Target ally gets healed for 42 Health. |
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 Factions PvE only | Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..100 Health. (Attrib: Protection Prayers) Target ally gets healed for 42 Health. |
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 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) Target ally gets healed for 42 Health. |
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 Core PvE only | Spell Breaker Elite Enchantment Spell. For 5..17 seconds, enemy Spells targeted against target ally fail. (Attrib: Divine Favor) Target ally gets healed for 42 Health. |
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 Core PvE only | Blessed Signet- 10
 - 2
 Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..24). (Attrib: Divine Favor) |
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 Prophecies PvE only | Essence Bond Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 42 Health. |
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 Prophecies PvE only | Blessed Aura Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 10..35% longer. (Attrib: Divine Favor) You get healed for 42 Health. |
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 Prophecies PvE only | Essence Bond Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 42 Health. |
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| 600 Monk Normal Mode |
Builds de Smiters.
Smiter Monje 1:
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| | Monk / Necromancer | 12 + 1 + 3 Smiting Prayers 12 + 3 Protection Prayers 2 + 3 Divine Favor 2 Blood Magic
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 Core PvE only | Blessed Signet- 10
 - 2
 Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..24). (Attrib: Divine Favor) |
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 Core PvE only | Purge Signet- 20
 - 2
 Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |
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 Prophecies PvE only | Blood Ritual Enchantment Spell. Sacrifice 17% maximum Health. For 8..14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. (Attrib: Blood Magic) |
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 Prophecies PvE only | Unyielding Aura Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura does not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) (Attrib: Divine Favor) |
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 Prophecies PvE only | Vital Blessing Enchantment Spell. While you maintain this Enchantment, target ally has +40..200 maximum Health. (Attrib: Protection Prayers) Target ally gets healed for 16 Health. |
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 Prophecies PvE only | Balthazar's Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) Target ally gets healed for 16 Health. |
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 Core PvE only | Retribution Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5..20 damage). (Attrib: Smiting Prayers) Target ally gets healed for 16 Health. |
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 Prophecies PvE only | Holy Wrath Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5..50 damage), and you lose 10 Energy. (Attrib: Smiting Prayers) Target ally gets healed for 16 Health. |
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| smiter monk |
Smiter Monje 2:
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| | Monk / Necromancer | 12 + 1 + 3 Smiting Prayers 12 + 3 Protection Prayers 3 Blood Magic
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 Core PvE only | Blessed Signet- 10
 - 2
 Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..24). (Attrib: Divine Favor) |
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 Core PvE only | Purge Signet- 20
 - 2
 Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |
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 Core PvE only | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers) |
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 Core PvE only | Blood is Power- ¼
 - 5
 Elite Enchantment Spell. Sacrifice 33% maximum Health. For 10 seconds, target other ally gains +3..6 Energy regeneration. (Attrib: Blood Magic) |
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 Prophecies PvE only | Vital Blessing Enchantment Spell. While you maintain this Enchantment, target ally has +40..200 maximum Health. (Attrib: Protection Prayers) |
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 Prophecies PvE only | Life Attunement Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14..50% more Health when healed. (Attrib: Protection Prayers) |
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 Prophecies PvE only | Holy Wrath Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5..50 damage), and you lose 10 Energy. (Attrib: Smiting Prayers) |
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 Core PvE only | Retribution Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5..20 damage). (Attrib: Smiting Prayers) |
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| smiter monk |
Smiter Hipnotizador:
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| | Mesmer / Monk | 12 Fast Casting 12 + 1 + 3 Illusion Magic
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 Nightfall PvE only | Signet of Illusions- 5
 - 2(1.28)
 Elite Signet. Your next 1..3 Spell uses your Illusion attribute instead of its normal attribute. (Attrib: Illusion Magic) |
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 Core PvE only | Purge Signet- 20
 - 2(1.28)
 Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |
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 Factions PvE only | Ether Signet- 45
 - 1(0.64)
 Signet. If you have less than 5..10 Energy, gain 10..20 Energy. (Attrib: Inspiration Magic) |
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 Core PvE only | Rebirth- 5(2.87)
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers) |
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 Prophecies PvE only | Life Attunement Enchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14..50% more Health when healed. (Attrib: Protection Prayers) |
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 Prophecies PvE only | Vital Blessing Enchantment Spell. While you maintain this Enchantment, target ally has +40..200 maximum Health. (Attrib: Protection Prayers) |
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 Core PvE only | Retribution Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5..20 damage). (Attrib: Smiting Prayers) |
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 Prophecies PvE only | Holy Wrath Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5..50 damage), and you lose 10 Energy. (Attrib: Smiting Prayers) |
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| Mesmer Smite |
Monje 55hp:
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| | Monk / No Profession | 5 + 3 Healing Prayers 12 + 1 + 3 Smiting Prayers 9 + 3 Protection Prayers 8 + 3 Divine Favor
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 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) Target ally gets healed for 35 Health. |
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 Core PvE only | Healing Breeze Enchantment Spell. For 10 seconds, target ally gains +3..9 Health regeneration. (Attrib: Healing Prayers) Target ally gets healed for 35 Health. |
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 Prophecies PvE only | Shield of Judgment Elite Enchantment Spell. For 8..20 seconds, anyone striking target ally with an attack is knocked down and suffers 5..50 damage. (Attrib: Smiting Prayers) Target ally gets healed for 35 Health. |
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 Core PvE only | Blessed Signet- 10
 - 2
 Signet. For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..24). (Attrib: Divine Favor) |
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 Prophecies PvE only | Blessed Aura Enchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 10..35% longer. (Attrib: Divine Favor) You get healed for 35 Health. |
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 Core PvE only | Mending Enchantment Spell. While you maintain this Enchantment, target ally gains +1..4 Health regeneration. (Attrib: Healing Prayers) Target ally gets healed for 35 Health. |
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 Prophecies PvE only | Balthazar's Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) Target ally gets healed for 35 Health. |
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 Prophecies PvE only | Essence Bond Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 35 Health. |
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| 55hp solo monk |
Nigromante 55hp:
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| | Necromancer / Monk | 0 + 3 Blood Magic 0 + 3 Death Magic 2 + 3 Soul Reaping 12 + 1 + 3 Curses 8 Healing Prayers 10 Protection Prayers .
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 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) |
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 Core PvE only | Healing Breeze Enchantment Spell. For 10 seconds, target ally gains +3..9 Health regeneration. (Attrib: Healing Prayers) |
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 Prophecies PvE only | Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..20 Health. (Attrib: Healing Prayers) |
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 Prophecies PvE only | Spiteful Spirit Elite Hex Spell. For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe. (Attrib: Curses) |
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 Prophecies PvE only | Insidious Parasite Hex Spell. For 5..15 seconds, whenever target foe hits with an attack, you steal up to 15..45 Health from that foe. (Attrib: Curses) |
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 Prophecies PvE only | Essence Bond Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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 Prophecies PvE only | Balthazar's Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) |
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 Core PvE only | Mending Enchantment Spell. While you maintain this Enchantment, target ally gains +1..4 Health regeneration. (Attrib: Healing Prayers) |
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Hipnotizador 55hp:
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| | Mesmer / Monk | 12 + 1 + 3 Fast Casting 12 Protection Prayers
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 Nightfall PvE only | Shield of Absorption Enchantment Spell. For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers) |
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 Core PvE only | Protective Spirit Enchantment Spell. For 5..23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) |
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 Core PvE only | Mantra of Recovery- 20
 - 5
 Elite Stance. For 5..20 seconds, Spells you cast recharge 33% faster. (Attrib: Fast Casting) |
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 Factions PvE only | Ether Nightmare (Kurzick) Hex Spell. Target foe loses 4..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. (Attrib: Kurzick rank) |
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 Core PvE only | Arcane Echo Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |
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 Nightfall PvE only | Cry of Pain Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40..100 damage. (Attrib: Sunspear rank) |
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 Prophecies PvE only | Balthazar's Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers) |
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 Prophecies PvE only | Essence Bond Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
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Buenos pos aqui teneis vuestras builds para poder farmear
Los equipamientos los podeis encontrar en muchas guias que hay en internet.
Buenos me tengo que ir.
Un Saludo
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